The question then remains, will this game bring us back to our classic origins, or is 12 years too long to wait? Read on to find out.ĭiscussing the storyline of a game is always a bit dangerous, as we risk spoiling the surprise for the gamers. We will keep this section brief, and concentrate on the gameplay. ![]() This review is therefore aimed less at StarCraft fanatics who know the game inside and out, and more at those who have similarly moved on from StarCraft to other games. It now has been many years since I played the original game, and nowadays I like to play more evolved RTS games like Supreme Commander 2 and Warhammer: Dawn of War 2. I have never been a great online player, which meant I rarely ventured outside the confines of my local network, even then only to be slaughtered most of the time (I am a turtler and have problems coping with those who rush). At the time the original came out, I played a lot of RTS games including StarCraft. The original StarCraft was an RTS classic. 12 years later, does Blizzard still have what it takes to bring StarCraft into 2010?īefore we examine the game, this reviewer would like to give readers some background about his experience with StarCraft. We have seen a lot of great (and not so great) RTS games, like Supreme Commander expanding and evolving the RTS genre. After a decade long wait, here it is: StarCraft II: Wings of Liberty. ![]() Like most gamers, we thought we would never see a sequel for this legendary game. It isn’t a coincidence that it is StarCraft that is used for online game sports in South Korea. Released in 1998, the game has sold over 11 million copies (source: Wikipedia), and has a strong following amongst RTS-gamers who see it as one of the most balanced RTS-games ever created. In that regard, the original StarCraft must be one of the most successful games available. ![]() The mark of a truly successful game, then, must be how long people keep playing it. How does one measure the true success of a game? Sales figures from the first few months may be an indicator, but many games flare up, sell en masse due to hype, and then fade away in obscurity. Does Blizzard still know how to make an RTS game, or has World of Warcraft driven them from their roots? StarCraft II: Wings of Liberty is the sequel to the enormously successful StarCraft from Blizzard Entertainment.
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